• June 17, 2024
Diablo 4 Season 4

Diablo 4 Season 4: All Class Balance Changes Update

The mid-season update for Season 4 in Diablo 4 is around the corner, and it aims to buff all of the weak points in the game. Here’s all the class balance changes in Diablo 4‘s mid-season update.

By the way, if you want to know more valuable insights and expert tips, please feel free to browse U4gm. Also, this is the best place to buy diablo 4 items, not only cheap but also 100% legal! You can buy them that achieve your goals easily. Don’t forget to use code “Mods” for an extra 5% off!

All Changes Made to Rogues in Diablo 4’s Mid-Season Patch

Skills

    Twisting Blades

        Initial damage increased by 20%.

        Return damage increased by 20%.

    Flurry

        Damage increased by ~25%.

Passives

    Exposure

        Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.

    Sturdy

        Damage Reduction increased from 4/8/12% to 6/12/18%.

    Mending Obscurity

        Previous – While Stealthed, you Heal for 4/8/12% Maximum Life per second.

        Now – When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.

Paragon

    Versatility Glyph

        Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].

    Fluidity Glyph

        Previous – When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.

        Now – When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.

    Explosive Glyph

        Damage Reduction increased from 10%[x] to 15%[x].

    Diminish Glyph

        Damage Reduction increased from 10% to 15%.

Legendary Aspects

    Bladedancer’s Aspect

        Damage increased from 30-60%[x] to 50-80%[x].

    Aspect of Artful Initiative

        Energy required to drop Grenades reduced from 100 to 75.

        Grenade damage increased by 50%.

    Aspect of Surprise

        Grenade damage increased by 200%.

        When using Shadow Step, Grenades now drop at the location the player teleports to instead of where they teleported from.

    Trickster’s Aspect

        Grenade damage increased by 50%.

    Enshrouding Aspect

        Time required for a Dark Shroud reduced from 3 to 2 seconds.

    Umbrous Aspect

        Previous – Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow.

        Now – Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow.

    Aspect of Arrow Storms

        Arrow Storm damage increased by 30%.

        Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].

    Vengeful Aspect

        Arrow Storm damage increased by 30%.

Unique Items

    Eyes in the Dark

        Previous – Death Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.

        Now – Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time.

    Saboteur’s Signet

        Grenade damage increased by 50%.

All Changes Made to Druids in Diablo 4’s Mid-Season Patch

Spirit Boons

    Gift of the Stag

        Maximum Spirit Increased from 20 to 40.

    Prickleskin

        Thorns amount increased by 100%.

    Advantageous Beast

        Previous – Reduce the duration of Control Impairing Effects by 15%.

        Now – Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.

    Scythe Talons

        Critical Strike Chance increased from 5%[+] to 10%[+].

    Iron Feather

        Maximum Life increased from 14%[x] to 20%[x].

    Swooping Attacks

        Attack Speed increased from 10%[+] to 15%[+].

    Energize

        Spirit restored increased from 20 to 30.

    Bolster

        Fortify amount increased from 15% to 25% of your Maximum Life.

    Obsidian Slam

        Kills required for guaranteed Overpower reduced from 20 to 10.

Skills

    Rabies

        Poisoning damage increased by 25%.

    Pulverize

        Damage increased by 76%.

        Raging Pulverize

            Previous – Enemies Overpowered by Pulverize are Stunned for 3 seconds.

            Now – Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.

Passives

    Nature’s Fury

        Chance to trigger a free Skill of the opposite category increased from 30% to 35%.

    Perfect Storm

        Damage bonus increased from 20%[x] to 30%[x].

    Nature’s Reach

        Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].

    Toxic Claws

        Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill’s Base damage.

    Quickshift

        Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].

    Defensive Posture

        Previous – Increases the amount of Fortify you gain from all sources by 5/10/15%[+].

        Now – Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.

    Mending

        Previous – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.

        Now – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.

    Provocation

        Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.

Legendary Aspects

    Aspect of Trampled Earth

        Landslide damage increased from 50-80%[x] to 70-100%[x] of normal damage.

    Subterranean Aspect

        Damage bonus increased from 10-25%[x] to 15-30%[x].

    Aspect of the Alpha

        Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].

    Unsatiated Aspect

        Shred damage when cast above 50 Spirit increased from 10-25% to 20-35%.

Paragon

    Constricting Tendrils Legendary Node

        Damage increased from 120% to 150%.

    Dominate Glyph

        Damage bonus after an Overpower increased from 12%[x] to 15%[x].

All Changes Made to Barbarians in Diablo 4’s Mid-Season Patch

Skills

    Whirlwind

        Damage increased by 15%.

    Violent Whirlwind

        Damage bonus increased from 30%[x] to 35%[x].

    Call of the Ancients

        Korlic’s leap damage increased by 12.5%.

        Talic’s whirlwind damage increased by 20%.

        Madawc’s upheaval damage increased by 13%.

        Prime Call of the Ancients

            Damage bonus increased from 20%[x] to 25%[x].

    Frenzy

        Damage increased by 8%.

    Flay

        Bleeding damage over time increased by 8%.

        Enhanced Flay

            Vulnerable duration increased from 3 to 5 seconds.

        Battle Flay

            Bleed damage bonus increased from 10%[x] to 15%[x].

        Combat Flay

            Maximum stack amount increased from 4 to 5.

            Damage Reduction increased from 3% to 4%.

            Buff duration increased from 3 to 6 seconds.

Passives

    Pressure Point

        Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.

        Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.

    Tough as Nails

        Additional Thorns as Bleeding damage increased from 10% to 15%.

Key Passives

    Walking Arsenal

        Damage per unique source of weapon damage increased from 10%[x] to 12%[x].

Legendary Aspects

    Aspect Of Tempering Blows

        Weapon swaps to activate the effect are reduced from 6 to 5.

    Slaking Aspect

        Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.

        Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.

    Dust Devil’s Aspect

        Whirlwind Dust Devil damage increased by 100%.

    Aspect of the Relentless Armsmaster

        Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking Arsenal Key Passive are active.

        Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking Arsenal Key Passive are active.

Unique Items

    Gohr’s Devastating Grips

        Whirlwind explosion damage increased from 25-35% of Base damage to 40-50%.

    Ancients’ Oath

        Damage increased from 30-50%[x] to 40-60%[x].

All Changes Made to Necromancers in Diablo 4’s Mid-Season Patch

Book of the Dead

    Skirmishers Sacrifice Upgrade

        Critical Strike Chance bonus increased from 5%[+] to 10%[+].

    Defenders Sacrifice Upgrade

        Resistance to All Elements increased from 20%[+] to 25%[+].

    Reapers Sacrifice Upgrade

        Shadow Damage increased from 15%[x] to 20%[x].

    Shadow Mages Sacrifice Upgrade

        Maximum Essence increased from 15 to 20.

        Now also increases Essence Generation by 20%.

    Cold Mages Sacrifice Upgrade

        Damage to Vulnerable enemies increased from 15%[x] to 20%[x].

    Bone Mages Sacrifice Upgrade

        Overpower Damage increased from 25%[x] to 30%[x].

    Bone Golem Sacrifice Upgrade

        Attack Speed bonus increased from 10%[+] to 15%[+].

    Blood Golem Sacrifice Upgrade

        Maximum Life bonus increased from 10%[x] to 15%[x].

    Iron Golem Sacrifice Upgrade

        Critical Strike Damage bonus increased from 30%[x] to 35%[x].

Paragon

    Blood Begets Blood Legendary Node

        Maximum damage increased from 15%[x] to 30%[x].

    Blood-drinker Glyph

        Fortify bonus increased from 7% to 10% of your Maximum Life.

    Desecration Glyph

        Shadow damage bonus increased from 15%[x] to 20%[x].

    Gravekeeper Glyph

        Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.

Legendary Aspects

    Sacrificial Aspect

        Sacrifice bonus increased from 10-25%[x] to 35-50%[x].

    Shielding Storm Aspect

        Previous – Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.

        Now – Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.

All Changes Made to Sorcerers in Diablo 4’s Mid-Season Patch

Skills

    Ice Armor

        Barrier amount increased from 30% of Base Life to 25% of Maximum Life.

    Shimmering Teleport

        Duration increased from 3 to 4 seconds.

    Incinerate

        Damage Reduction increased from 15% to 20%.

Passives

    Potent Warding

        Maximum Resistance increased from 1/2/3% to 2/4/6%.

        Adjusted functionality: No longer excludes Basic Skill casts.

    Glass Cannon

        Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].

    Align the Elements

        Persistence duration increased from 2 to 3 seconds.

    Conduction

        Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].

        Duration increased from 3 to 4 seconds.

    Electrocution

        Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].

    Warmth

        Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.

        Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.

    Inner Flames

        Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].

    Overflowing Energy

        Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.

    Avalanche

        Bonus damage increased from 45%[x] to 60%[x].

    Combustion

        Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].

    Esu’s Ferocity

        Critical Strike Chance increased from 5%[+] to 10%[+].

    Shatter

        Bonus damage increased from 25%[x] to 30%[x].

    Vyr’s Mastery

        Bonus damage increased from 15%[x] to 20%[x].

        Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].

Legendary Aspects

    Aspect of Concentration

        Damage Reduction increased from 10-20% to 15-25%.

    Aspect of Unbroken Tether

        Additional Chain Lightning chains increased from 4 to 5.

    Aspect of Overwhelming Currents

        Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.

    Mage-Lord’s Aspect

        Previous – Vyr’s Mastery grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.

        Now – Vyr’s Mastery grants 6-9% Damage Reduction, tripled while fighting a Close enemy.

    Aspect of Shattered Stars

        Meteorites damage increased from 20-35%[x] to 30-45%[x].

    Aspect of Frozen Memories

        Additional casts increased from 1 to 2.

    Battle Caster’s Aspect

        Maximum stacks increased from 3 to 5.

Unique Items

    Flamescar

        Embers damage increased by ~35%.

    Esadora’s Overflowing Cameo

        Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x].

    Staff of Endless Rage

        Bonus damage increased from 40-60%[x] to 50-70%[x].

    Gloves of the Illuminator

        Damage penalty reduced from 35-25%[x] to 30-20%[x].

And that’s all there is to the class balancing in the mid-season update. Was this article helpful? Please let us know in the comment below!