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Diablo 4 Season 4: All Class Balance Changes Update
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The mid-season update for Season 4 in Diablo 4 is around the corner, and it aims to buff all of the weak points in the game. Here’s all the class balance changes in Diablo 4‘s mid-season update.
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All Changes Made to Rogues in Diablo 4’s Mid-Season Patch
Skills
Twisting Blades
Initial damage increased by 20%.
Return damage increased by 20%.
Flurry
Damage increased by ~25%.
Passives
Exposure
Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
Sturdy
Damage Reduction increased from 4/8/12% to 6/12/18%.
Mending Obscurity
Previous – While Stealthed, you Heal for 4/8/12% Maximum Life per second.
Now – When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.
Paragon
Versatility Glyph
Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
Fluidity Glyph
Previous – When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
Now – When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
Explosive Glyph
Damage Reduction increased from 10%[x] to 15%[x].
Diminish Glyph
Damage Reduction increased from 10% to 15%.
Legendary Aspects
Bladedancer’s Aspect
Damage increased from 30-60%[x] to 50-80%[x].
Aspect of Artful Initiative
Energy required to drop Grenades reduced from 100 to 75.
Grenade damage increased by 50%.
Aspect of Surprise
Grenade damage increased by 200%.
When using Shadow Step, Grenades now drop at the location the player teleports to instead of where they teleported from.
Trickster’s Aspect
Grenade damage increased by 50%.
Enshrouding Aspect
Time required for a Dark Shroud reduced from 3 to 2 seconds.
Umbrous Aspect
Previous – Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow.
Now – Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow.
Aspect of Arrow Storms
Arrow Storm damage increased by 30%.
Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].
Vengeful Aspect
Arrow Storm damage increased by 30%.
Unique Items
Eyes in the Dark
Previous – Death Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.
Now – Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time.
Saboteur’s Signet
Grenade damage increased by 50%.
All Changes Made to Druids in Diablo 4’s Mid-Season Patch
Spirit Boons
Gift of the Stag
Maximum Spirit Increased from 20 to 40.
Prickleskin
Thorns amount increased by 100%.
Advantageous Beast
Previous – Reduce the duration of Control Impairing Effects by 15%.
Now – Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
Scythe Talons
Critical Strike Chance increased from 5%[+] to 10%[+].
Iron Feather
Maximum Life increased from 14%[x] to 20%[x].
Swooping Attacks
Attack Speed increased from 10%[+] to 15%[+].
Energize
Spirit restored increased from 20 to 30.
Bolster
Fortify amount increased from 15% to 25% of your Maximum Life.
Obsidian Slam
Kills required for guaranteed Overpower reduced from 20 to 10.
Skills
Rabies
Poisoning damage increased by 25%.
Pulverize
Damage increased by 76%.
Raging Pulverize
Previous – Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Now – Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Passives
Nature’s Fury
Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
Perfect Storm
Damage bonus increased from 20%[x] to 30%[x].
Nature’s Reach
Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
Toxic Claws
Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill’s Base damage.
Quickshift
Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
Defensive Posture
Previous – Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
Now – Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
Mending
Previous – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
Now – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
Provocation
Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.
Legendary Aspects
Aspect of Trampled Earth
Landslide damage increased from 50-80%[x] to 70-100%[x] of normal damage.
Subterranean Aspect
Damage bonus increased from 10-25%[x] to 15-30%[x].
Aspect of the Alpha
Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].
Unsatiated Aspect
Shred damage when cast above 50 Spirit increased from 10-25% to 20-35%.
Paragon
Constricting Tendrils Legendary Node
Damage increased from 120% to 150%.
Dominate Glyph
Damage bonus after an Overpower increased from 12%[x] to 15%[x].
All Changes Made to Barbarians in Diablo 4’s Mid-Season Patch
Skills
Whirlwind
Damage increased by 15%.
Violent Whirlwind
Damage bonus increased from 30%[x] to 35%[x].
Call of the Ancients
Korlic’s leap damage increased by 12.5%.
Talic’s whirlwind damage increased by 20%.
Madawc’s upheaval damage increased by 13%.
Prime Call of the Ancients
Damage bonus increased from 20%[x] to 25%[x].
Frenzy
Damage increased by 8%.
Flay
Bleeding damage over time increased by 8%.
Enhanced Flay
Vulnerable duration increased from 3 to 5 seconds.
Battle Flay
Bleed damage bonus increased from 10%[x] to 15%[x].
Combat Flay
Maximum stack amount increased from 4 to 5.
Damage Reduction increased from 3% to 4%.
Buff duration increased from 3 to 6 seconds.
Passives
Pressure Point
Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Tough as Nails
Additional Thorns as Bleeding damage increased from 10% to 15%.
Key Passives
Walking Arsenal
Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
Legendary Aspects
Aspect Of Tempering Blows
Weapon swaps to activate the effect are reduced from 6 to 5.
Slaking Aspect
Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
Dust Devil’s Aspect
Whirlwind Dust Devil damage increased by 100%.
Aspect of the Relentless Armsmaster
Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking Arsenal Key Passive are active.
Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking Arsenal Key Passive are active.
Unique Items
Gohr’s Devastating Grips
Whirlwind explosion damage increased from 25-35% of Base damage to 40-50%.
Ancients’ Oath
Damage increased from 30-50%[x] to 40-60%[x].
All Changes Made to Necromancers in Diablo 4’s Mid-Season Patch
Book of the Dead
Skirmishers Sacrifice Upgrade
Critical Strike Chance bonus increased from 5%[+] to 10%[+].
Defenders Sacrifice Upgrade
Resistance to All Elements increased from 20%[+] to 25%[+].
Reapers Sacrifice Upgrade
Shadow Damage increased from 15%[x] to 20%[x].
Shadow Mages Sacrifice Upgrade
Maximum Essence increased from 15 to 20.
Now also increases Essence Generation by 20%.
Cold Mages Sacrifice Upgrade
Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
Bone Mages Sacrifice Upgrade
Overpower Damage increased from 25%[x] to 30%[x].
Bone Golem Sacrifice Upgrade
Attack Speed bonus increased from 10%[+] to 15%[+].
Blood Golem Sacrifice Upgrade
Maximum Life bonus increased from 10%[x] to 15%[x].
Iron Golem Sacrifice Upgrade
Critical Strike Damage bonus increased from 30%[x] to 35%[x].
Paragon
Blood Begets Blood Legendary Node
Maximum damage increased from 15%[x] to 30%[x].
Blood-drinker Glyph
Fortify bonus increased from 7% to 10% of your Maximum Life.
Desecration Glyph
Shadow damage bonus increased from 15%[x] to 20%[x].
Gravekeeper Glyph
Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.
Legendary Aspects
Sacrificial Aspect
Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
Shielding Storm Aspect
Previous – Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.
Now – Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.
All Changes Made to Sorcerers in Diablo 4’s Mid-Season Patch
Skills
Ice Armor
Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
Shimmering Teleport
Duration increased from 3 to 4 seconds.
Incinerate
Damage Reduction increased from 15% to 20%.
Passives
Potent Warding
Maximum Resistance increased from 1/2/3% to 2/4/6%.
Adjusted functionality: No longer excludes Basic Skill casts.
Glass Cannon
Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
Align the Elements
Persistence duration increased from 2 to 3 seconds.
Conduction
Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
Duration increased from 3 to 4 seconds.
Electrocution
Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
Warmth
Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
Inner Flames
Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
Overflowing Energy
Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
Avalanche
Bonus damage increased from 45%[x] to 60%[x].
Combustion
Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
Esu’s Ferocity
Critical Strike Chance increased from 5%[+] to 10%[+].
Shatter
Bonus damage increased from 25%[x] to 30%[x].
Vyr’s Mastery
Bonus damage increased from 15%[x] to 20%[x].
Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].
Legendary Aspects
Aspect of Concentration
Damage Reduction increased from 10-20% to 15-25%.
Aspect of Unbroken Tether
Additional Chain Lightning chains increased from 4 to 5.
Aspect of Overwhelming Currents
Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.
Mage-Lord’s Aspect
Previous – Vyr’s Mastery grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.
Now – Vyr’s Mastery grants 6-9% Damage Reduction, tripled while fighting a Close enemy.
Aspect of Shattered Stars
Meteorites damage increased from 20-35%[x] to 30-45%[x].
Aspect of Frozen Memories
Additional casts increased from 1 to 2.
Battle Caster’s Aspect
Maximum stacks increased from 3 to 5.
Unique Items
Flamescar
Embers damage increased by ~35%.
Esadora’s Overflowing Cameo
Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x].
Staff of Endless Rage
Bonus damage increased from 40-60%[x] to 50-70%[x].
Gloves of the Illuminator
Damage penalty reduced from 35-25%[x] to 30-20%[x].
And that’s all there is to the class balancing in the mid-season update. Was this article helpful? Please let us know in the comment below!